A-06About
Masab Farooque
I am a full stack engineer in Islamabad. I started with games, moved to the web, and now spend my days on the parts of a product that decide whether it survives contact with real users.
- Time in Islamabad
- --:--PKT, UTC +5
- Status
- Open to new work
- Replies
- Within a working day
- Focus
- SaaS, AI, data
The long version
From games to the web.
I started building because I wanted to make games, and games taught me the thing I still care about most: a system is only good when it feels right to the person using it.
Between 2020 and 2023 I shipped Unity games, won a few competitions, and learned to work to a deadline that does not move. Two of those games passed ten thousand downloads between them. One won Best Mechanics at the Rookie Game Jam and was picked for incubation.
In late 2023 I moved to the web on purpose. Games were still interesting, but the problems I wanted to work on sat on the other side of the screen: data, scale, money moving through a system, and products people rely on at work. I learned Next.js, FastAPI, NestJS and retrieval architectures, then started taking clients and building products with them.
Since then I have delivered more than 190 orders to clients in 23 countries. Today I work inside two product teams as an external engineer: AI assisted internal tooling for an engineering studio, where I built The Proposal Maker, and a browser based audio editor for a media team. Solo work runs alongside that, platforms like FirstDeal and Javea Denia Rentals that I took from an empty repository to paying users.
I work best when I own the whole thing, from the schema to the interface and from the first commit to the deploy. The fewer hands a product passes through, the fewer seams it can split along.
By the numbers
195+
Orders delivered
148
Client reviews
5.0
Average rating
23
Countries
31%
Clients who came back
9
Case studies
Career
The path so far, from the first commit.
Read like a commit history: the line fills in as you go, and awards hang off it as tags.
- 2018
education
Started Computer Science
COMSATS University Islamabad, Wah Campus
Began a Computer Science degree and started taking small paid projects in the first semester, because reading about software is not the same as shipping it.
B.Sc. Computer Science - 2020
role
Unity Developer
10Static Studios
Shipped two Android games, Twirly Ball and Little Monster Jump, built in Unity and C#. Together they passed ten thousand downloads on the Play Store.
UnityC#10k downloads - 2020
tag: award
The Hustler Award
Epiphany Games
Recognised for output and work rate across the competition.
- 2021
role
Game Development Fellow
Mindstorm Studios
Built Bizarre Adventures, a hyper casual runner. First real lesson in retention loops and in tuning something until it feels right rather than until it compiles.
UnityGame design - 2022
tag: award
Best Mechanics Award
Rookie Game Jam, Mindstorm Studios
Won Best Mechanics for Titanic Rescue, which was then selected for incubation.
- 2022
tag: award
Runner up, Developers Game Jam 2.0
Developers Game Jam
Placed second nationally with Food Planet, against teams from across Pakistan.
- 2023
education
Graduated
COMSATS University Islamabad
Finished the degree after three internships and a six month full time job, plus a set of competition results.
- 2023
turning point
Moved into web and AI
A deliberate pivot out of games. Learned Next.js, Node.js, FastAPI, NestJS, LangChain and retrieval architectures, then started taking web clients and building products with them.
Next.jsFastAPILangChain - 2024
role
Web Developer and SEO
PentaByteX
Built client sites on React, Next.js, WordPress and Shopify, and led the migration from client side to server side rendering across the portfolio.
ReactNext.jsSSR - 2025
role
Web Developer
Fixels.nl
Shipped Javea Denia Rentals and FirstDeal.nl, one booking platform and one monitoring SaaS, both from empty repository to paying users.
FastAPICeleryStripe - 2026
role
Full Stack Engineer
Skylight Studio and Chord.fm
Two product teams at once. Internal tooling and AI proposal generation at Skylight Studio, and the browser based audio editor at Chord.fm.
Next.jsAWS LambdaClaude API
Stack
Tools I reach for.
languages
- TypeScript
- Python
- Go
- SQL
- C#
front end
- Next.js
- React
- Tailwind CSS
- Framer Motion
- Canvas
back end
- FastAPI
- Node.js
- NestJS
- Express
- Celery
- Redis
data
- PostgreSQL
- Supabase
- DynamoDB
- MongoDB
- Vector search
cloud
- AWS Lambda
- API Gateway
- S3
- Docker
- Vercel
- Serverless Framework
ai
- Claude API
- OpenAI
- Groq
- LangChain
- RAG pipelines
payments
- Stripe
What they add up to
FAQ
Questions I get asked.
Anything not covered here, ask in a brief or read how each service runs.
Products with a real backend. SaaS platforms, AI systems that touch live data, scraping and pipeline work, and full applications that need one person to own the whole stack. If the hard part is a marketing page, you can hire cheaper than me.
Fixed price per milestone once the scope is written down, or a monthly rate for ongoing product work. I put the number in writing before anything starts, and it does not move unless the scope does.
A focused build is usually two to six weeks. A full platform with billing, admin and integrations is typically two to four months. You get a schedule with the scope, not after it.
Yes. A large share of my work is picking up something half finished, understanding it, and getting it to production. I will tell you honestly whether it is worth continuing or worth rebuilding.
You get the repository, the deployment and the documentation. I stay available for a support window after launch, and most clients keep me on for the next phase, which is where the repeat orders come from.
Islamabad, Pakistan, on UTC plus five. I have delivered to clients in 23 countries and keep overlap hours with Europe and North America. Time zone has never been the reason a project slipped.
